• Login
  • No products in the cart.

This course has two goals for two types of professionals: photographers and CGI artists. In a very understandable manner I’ll teach photographers to use some of the essential technics in 3D.

On the other hand CGI artists will find useful and interesting those parts where I share my lighting set up methods and do it from photographer’s point of view.

This course is for you, if you:

  • Have no experience in 3D rendering or d3s Max, you will learn everything following instructor’s video step by step.
  • Have experience in 3D /CGI but have no experience in studio lighting and photography: Ilya explains how to setup the lighting to mimic a real studio environment.

About the Course

Take This Course

Over 4 hours of video materials

Basic photography for CGI artists and 3D for photographers

Course Breakdown:

Total Running Time: 4 hours

Level:  Beginner 

  • Course Introduction - 2min

  • Basics of 3D Max - 43min

    I go through all tools and parameters that I used throughout the course. It’s purpose is to make it possible to take the course for those who have no experience in d3s Max whatsoever.

  • Building 3D Model -Part 1 - 14min -

    An Introduction to Splines. I start with creating splines for a future bottle and a liquid inside the bottle.

    Basic photography for CGI artists

  • Building 3D Model -Part 2 - 10 min -

    I start with finalizing the splines and build and actual model of the bottle by using Lath modifier. After it I prepare a part of the model for an emboss on glass. The emboss will be done with Displacement.

  • Building 3D Model -Part 3 - 3 min -

    I prepare a texture that will be used as a displacement map.

  • Materials - 10 min -

    Maxwell Render materials. Starting point for everyone who is digging in this theme is resources.maxwellrender.com. There is a huge library of materials that is accessible right from the program. In the second part of this video I set the displacement map by using UVW Map modifier.

  • Camera - Part 1 - 10 min -

    Theory with examples from the real life. I show how different focal length and distance to product change perspective and mood in the image.

  • Camera - Part 2 - 7 min -

    I talk about depth of field and aperture and show how to achieve desirable result by changing camera parameters and setting Camera Target.

  • Lights and Displacement - 10 min -

    I set a simple light scheme and start working on displacement.

    Basic photography for CGI artists

  • Lights and Materials - Part 1 - 19 min -

    The last tweaks with displacement map. Then I change a glass material in order to get green glass and show why standard Maxwell lights is not the best choice for rendering transparent products. After it I show how to use the real life experience and simulate a photo studio light in CGI.

  • Lights and Materials - Part 2 - 25 min -

    Extension of the previous video. Simulation of a real photo studio in 3D. Faded reflexes and proper position of lights.

  • Scene - Part 1 - 17 min -

    The first scene with the first light scheme, created by using technics from previous videos. Multilight option in Maxwell Render. Export a scene to MXS file.

    Basic photography for CGI artists

  • Rendering - 14 min -

    Prepare scene for render. Render from MXS file. Advantages of MXI files over regular formats such as tiff, jpg or png.

  • Scene - Part 2 - 9 min -

    The second scene with new light scheme.

    .

  • Scene - Part 3 - 7 min -

    The third scene with the last light scheme. One more photography trick replicated in 3D in order to get a light contour of the product while it stands against black background.

    Basic photography for CGI artists

    .

  • Saving Images - 8 min -

    Proper way of saving rendered image for future retouching. Using Material ID for easy clipping.

    .

  • Image - Part 1 - 14 min -

    Retouching of the first render. Mostly by composing with layer masks and eraser tool.

    .

  • Image - Part 2 - 14 min -

    Retouching of the second render. An example of how a simple combining of different images might bring an impressive result.

    .

  • Image - Part 3 - 17 min -

    I make a composition of three bottles by copying rendered image and changing color of the contour. Explore some options with different colors and depth of field.

Basic photography for CGI artists

FAQ:

  • When I have a question or trouble getting a shot, can I ask the instructor for help?

    – Yes! As a course student, you will be a part of a private group and forum, where you can ask the instructor any question and/or post your results for review. We encourage you to participate in this group!

  • I am new to 3DS Max, is there a way to get a free copy of it to learn this course?

    – Yes! As a course student, you can register and get a free student license here: Free software download for students & educators

  • What OS 3Ds Max is running?

    – 3DS Max runs on Windows OS only, meaning you’ll need to use PC.

Take This Course

Over 4 hours of video materials

Final Images you'll be able to make yourself

Basic photography for CGI artists and 3D for photographers

Course Curriculum

00. Introduction FREE 00:02:00
01. Basics of 3D Max 00:43:00
02. Building 3D Model – Part 1 00:14:00
03. Building 3D Model – Part 2 00:10:00
04. Building 3D Model – Part 3 00:03:00
05. Maxwell Render materials 00:10:00
06. Camera – Part 1 00:10:00
07. Camera – Part 2 00:07:00
08. Lights and Displacement 00:10:00
09. Lights and Materials – Part 1 00:19:00
10. Lights and Materials – Part 2 00:25:00
11. Scene – Part 1 00:17:00
12. Rendering 00:14:00
13. Scene – Part 2 00:09:00
14. Scene – Part 3 00:07:00
15. Saving image 00:08:00
16. Image – Part 1 00:14:00
17. Image – Part 2 00:14:00
18. Image – Part 3 00:17:00

Course Reviews

N.A

ratings
  • 5 stars0
  • 4 stars0
  • 3 stars0
  • 2 stars0
  • 1 stars0

No Reviews found for this course.

Copyright © Photigy Studio Photography All Rights Reserved
Back to School Sale: 35% OFF on everything  Shop Now
X